Basic Information[]
Medic = 2-1B
Medics have been an essential part of civilization and, more importantly, warfare for longer than any historical records care to remember. Notable medics from the Star Wars Canon include the 2-1B droid that nursed Luke back to health after the Battle of Echo Base, and the Jedi Healers Barriss Offee from the Republic era and Cilghal from the New Republic Era.
In game, Medics use the powerful healing properties of bacta to keep others alive before, during and after combat. Their remarkable knowledge of anatomy and medicines allow them to counter the detrimental effects of toxins, diseases, and even battle wounds.
The nature of war dictates that Medics also know how to fight. Some medics use their medicinal knowledge to poison or disease while others fight with blasters.
General Skills:
- Ranged Combat
- Healing – the only Profession that can heal other players
- Poisons and Diseases
Special:
- Nerve Gas Canister – area effect that poisons all opponents
- Group Revive – ability to revive an entire group
- Malevolent Insight – using your knowledge of anatomy to make your opponents more susceptible to damage
Medic Base Statistics:
- +80 Luck
- +50 Precision
- +50 Strength
- +60 Constitution
- +120 Stamina
Profession Progression[]
Medic | Intern | Combat Medic | Doctor |
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Levels: 1-21 | Levels: 22-45 | Levels: 46-69 | Levels: 70-90 |
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Aurilian Village Rewards[]
- Heroism set
- Striker's set
- First Responder's set
- Blackbar's Doom set
Inherent Abilities[]
These are the Abilities that A Medic will gain by the time they reach Level 90. Many other abilities are gained through the Medic's Expertise, but these are the Abilities that all medics will have inherently.
Attacks: |
CL | Ability | Range | Radius | Direct | Over Time | Total | Action | Recycle |
26 | [(Ability)|Neurotoxin] | Weapon | N/A | 1950 | 140x20 (2800) | 4750 | 1200 | 10 seconds | |
74 | [Gas (Ability)|Nerve Gas] | Self | 20m | 1400x5 (7000) | 380x20 (7600) | 14600* | 3800 | 30 seconds | |
86 | [Strike (Ability)|Vital Strike] | Weapon | N/A | 4900 | N/A | 4900 | 4200 | 3 seconds |
Heals: |
CL | Ability | Range | Radius | Direct | Over Time | Total | Recycle |
70 | [Infusion (Ability)|Bacta Infusion] | 47 | N/A | N/A | 360x11 (3960) | 3960 | 15 seconds | |
82 | [Jab (Ability)|Bacta Jab] | Self | N/A | 4200 | N/A | 4200 | 25 seconds | |
90 | [Spray (Ability)|Bacta Spray] | Self | 25m | 4500 | N/A | 4500 | 20 seconds | |
86 | [Ampule (Ability)|Bacta Ampule] | Self | ? | ? | ? | ? | 4 seconds | |
38 | [Player (Ability)|Revive Player] | 10m | N/A | N/A | N/A | N/A | 5 minutes | |
74 | [Revive (Ability)|Area Revive] | Self | ??? | N/A | N/A | N/A | 1 Hour |
Note: All forms of Resuscitation (Revive and Area Revive) come in both a PvE and PvP form, and can only be used if a player is killed by an NPC or by another player respectively.
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CL | Ability | Range | Action | Effect | Duration | Recycle |
46 | [Injection (Ability)|Nutrient Injection] | 47m | 2300 | 80 constitution | 10 minutes | 1 second |
Expertise[]
Most skills require a prerequisite, be it a minimum CL, or a prior skill.
File:Medmartialtraining.jpg Martial Training |
File:Medenhancestrength.jpg Enhance Strength |
File:Medfootwork.jpg Footwork |
File:Medenhanceagility.jpg Enhance Agility |
File:Medmarksmantraining.jpg Marksman Training |
File:Medenhanceprecision.jpg Enhance Precision | |
File:Medcarbineaccuracy.jpg Carbine Accuracy |
File:Medunarmedaccuracy.jpg Unarmed Accuracy |
File:Medsubtlety.jpg Subtlety |
File:Medkineticarmour.jpg Kinetic Armor |
File:Medenergyarmour.jpg Energy Armor | ||
File:Medeuteriumrounds.jpg Deuterium Rounds |
File:Medpoisonknuckle.jpg Poison Knuckle |
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File:Medlethalaim.jpg Lethal Aim |
File:Medlethalstrikes.jpg Lethal Strikes |
File:Medevasion.jpg Evasion |
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File:Medburst.jpg Burst |
File:Medflurry.jpg Flurry |
File:Medenhanceblock.jpg Enhance Block |
File:Medenhancedodge.jpg Enhance Dodge |
Expertise Enhanced Abilities[]
With the use of expertise, medics can affect their healing or their combat prowess positively. The following abilities are available through the spending of expertise points.
Medic Buffs[]
Special | Effect | |
File:Medenhancestrength.jpg | Enhance Strength | Provides a boost to the target's [[1]] statistic |
File:Medenhanceagility.jpg | Enhance Agility | Provides a boost to the target's [[2]] statistic |
File:Medenhanceprecision.jpg | Enhance Precision | Provides a boost to the target's [[3]] statistic |
File:Medenhanceblock.jpg | Enhance Block | Provides a boost to the target's block chance and block value |
File:Medenhancedodge.jpg | Enhance Dodge | Provides a boost to the chances of dodging an incoming attack |
Combat Abilities[]
Special | Effect | |
File:Medburst.jpg | [[4]] | Unleashes a wild spray of gun fire causing damage and decreasing target's combat effectiveness. |
File:Medflurry.jpg | [[5]] | A combination melee attack to vital areas. Reduces movement speed and combat effectiveness. |
File:Medbactacorruption.jpg | [Corruption (expertise)|Bacta Corruption] | Reduces the effectiveness of your enemy's healing abilities. |
File:Serotoninpurge.jpg | Serotonin Purge | Induces feelings of hopelessness on an enemy and removes a beneficial effect. |
File:Medrheumaticcalamity.jpg | [Calamity|Rheumatic Calamity] | Causes intense swelling, searing pain and joint dislocation. Target loses Health whenever action is spent. |
File:Medtraumatize.jpg | Traumatize | Induces extreme trauma to sensory systems reducing the target's Action pool. |
File:Medthyroidrupture.jpg | [Rupture (Ability)|Thyroid Rupture (Ability)] | Impedes the functioning of a number of vital organs reducing the target's damage output. |
Useful Links[]
Medic | Intern | Combat Medic | Doctor |
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Levels: 1-21 | Levels: 22-45 | Levels: 46-69 | Levels: 70-90 |
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